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Before you start to use Nota, you need to make keyframe (position rotation scaling) for all objects in group. This is the END POSITION for Objects (relative to Pos time curve to 1.0) Nota use a Start Reference object (null) to get Position and Rotation coordinate. Duration is the duration in frames of single object. (negative value can rewind) Step is the shift in terms of frames beetween each "letters" animation. Frame Offset where must start animation. Always relative to all parameters. LOCK AXIS are useful to lock position and rotation of objects or the start reference position and rotation will be used for all Objects. POS TIME is a curve that control time position for all objects (Duration Time dependent). ROT TIME ... like position but for rotation SCALE is a curve that control scaling of objects from MIN to MAX. With scale you can change all objects scaling to fit your need. Just put 1 point. Order is a curve that allow to change order of all objects. MOTION REFERENCE
is a experimental features. You can place an object inside with
rotation and translation keyframe, they will be used by all objects
like a motion. This need to make linear curve on POS TIME and ROT TIME at 1.0. SPEED - SHIFT Speed
change the velocity of animated objects (I.e. if you have a bird that
make a complete flap in 30 frames, with SPEED .5, the objects will flap
in 15 frames). SHIFT control the shift beetween all objects so you can make all character have a non syncronous flapping.
OFFSET panel This panel have 3 curve and relative factor. Each
curve is the offset for position x,y and z added at the end of all
tranformation so you can add translation to make curved trajectories
instead a linear translation. Each curve have a range from -1 to 1 and this is multiplied for a X,Y,Z Factors.
RANDOM panel This panel have 3 curve and relative factor plus a Seed and Randon Duration. A Random value for Position/Rotation/Scale is added to main parameters and the curve is referred to Duration. This mean that you can start with a random value to end state of objects. Just make a ramp from 0 to 1. Random Duration add to a Main Duration a random value.
SPLINE PANEL Put a spline in Spline Object and the animation of all objects will be placed on spline instead from Start Reference
-> Keyframed position. All parameters showed before will be valid in
this case. With loop you can make infinite movement of objects because
they just disappear at the end of path to appear at start. Spline->EndPos
control the position of objects from spline to Keyframed Position so is
easy to make a text that run on path and go in the end position. Spline Constrain
is the position for all objects on a spline referred to Random,
oscillator and offset parameters. 1 mean that object will run on spline
without influence of random and others parameters. Align on a path for spline (you can add this with random rotation and others parameters).
OSCILLATOR PANEL is used to give to all objects a proper oscillation. Default
value for a curve are a sinousoid curve that go from -1 to 1. If you
want make oscillation for all objects on Y by +100 to -100 just put 100
on Position Y then all objects will oscillate in a range of desired value in 1 Second. Position Phase
is a phase for wave so you can make a little circular path for each
object . Put 100,100,0 for Position and 0,0.25,0 on position phase. Period Multiplier can speedup or slowdown the oscillation that is for defaul referred to 1 second and Phase Between objects give to each objects a proper different oscillation.
SORT PANEL Reference for sorting
is an object that determine a new order for objects evaluated by
distance from each object. With a curve you can reverse order or make a
particular order. RANDOM make the order completly Random with a Seed taken from RANDOM TAB.
KERNING PANEL Kerning XYZ is the amount of kerning space added to any axis. Reference Object
(null) is the reference for kerning. Put it at left of the writing and
the kerning will expand from left ro right by a desired amount. Time is the spline that modulated kerning in relative time of the letters.
SHADER PANEL Controller
is the spline that go from 0 to 1 relative at each letter duration that
indicize the NotaShader (Ramp). So if you make a linear spline that go
from 0 to 1 and notashader is a ramp from red to yellow, the character
will get at start of animation the red color and will be yellow at end.
Invert the controller spline and the color change will be in reverse
order.
Don’t forget to add a USER DATA TAG to all objects (select all childrens and in user data menu’ add a default FLOAT userdata).
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